How To Make Sure Animals Don't Despawn
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Animals Disappearing From Pens. Are My Pens Too Big?
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Source: https://www.minecraftforum.net/forums/minecraft-editions/minecraft-xbox-360-edition/mcx360-discussion/2014585-animals-disappearing-from-pens-are-my-pens-too-big
Posted by: stewardexcums.blogspot.com

#i January 24, 2013
Only wondering how big y'all tin make an outdoor animal pen before Animals starting time despawning and spawning inside them. In instance you dont follow, I've congenital a Barn thats about 17X30 which is placed inside of a fenced in "pasture" nearly 60x80 or then. Later on I bred about 10 or and so cows inside the fenced in area, I noticed pigs and sheep spawning inside the pasture with the cows. Then I noticed cows beginning to despawn and soon the whole thing was pointless. (I merely wanted cows inside this area. Sheep become elsewhere)
I understand about people simply keep the animals inside the barn but that isnt very realistic as dairy and beefiness cows demand to graze...duh. So my question is how big can I make the pasture (fenced off surface area) outside of the barn before the game merely thinks its another slice of state.
Thanks for your time
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#2 January 24, 2013
If an animal tin can't move more twenty blocks in any direction, information technology shouldn't despawn.
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#iv Jan 24, 2013
Thank you for confirming the distance, padware. As you might be enlightened, I've been experimenting with this for awhile at present. I have had some animals despawn from areas smaller than 20 blocks though - approx. 9 x 9 and once from a v ten 7; but I have noted that information technology is a sporadic thing so, rather than the consistant despawning noted from the larger pens. Could the explanation for the disappearances from the smaller pens be that the animals are taking damage somehow, either from each other or by bumping into the fences? With the smaller pens, I likewise have quite a time with animals respawning upon re-entry into the game on the incorrect side of the fence (i.e. either in an adjacent pen or outside the pens birthday. Is in that location a way to prevent this?
OP - As for wild animals spawning inside the pens, it happens all the fourth dimension. I retrieve it tin happen if there is even i block of free grass inside the pen expanse, which is nearly impossible to avoid having. I just get into the pens occasionally with my sword and choose the intruders.
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#v Jan 24, 2013
I capeesh the replies. As for the theory virtually the animals somehow getting through the fence I can tell y'all right now its zilch to practise with that. I now proceed them in the barn where 10 - 15 cows are constantly pressing upwards against the debate and they never get in through. Also, I personally saw a pig and a cow despawn from the surface area from quite a distance away.
Im near certain its the sheer size of the pen thats making them despawn. I simply wish as before long every bit you fenced in an area, the game would recognize that as "domesticated" or something along those lines and would stop spawning/despawning animals inside of it.
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#seven Jan 24, 2013
I'm sure padware's response is completely accurate. He's an executive at 4J. I was throwing in the other because I accept had some animals disappear from smaller pens besides. Also, I take center-witnessed many of the respawns on the wrong side of the debate.
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#eight Jan 24, 2013
This happens to me as well. I had a bunch of cows and they were all gone an hr later.
Approximate a UFO came by.
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#9 January 24, 2013
Yesterday I decided to get-go an experiment. I now have 5 unlike pens (fenced off areas) each with a single sheep in it, which I accept dyed xanthous to ensure that it's a unique brute (ie not an beast that despawned and respawned). The 5 pens range from 3x3 to 7x7. I will exist going near my concern in the game and checking them occasionally to come across if they despawn. If they don't, I'll go along adding new pens at larger sizes until I see a despawn (or they become besides big to build!).
Padware's comment is interesting though and may well explain about of my disappearing animal problems. I wish I'd known well-nigh the pen size before I spent all that time building my previous pen and herding all the animals in there.
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#10 Jan 24, 2013
Confirmed today that animals do not despawn when placed in a 20x20 pen. I placed eight pigs inside of a 20x20 (it really might be xix by xx) and none accept disappeared after a few days and lots of time spent away from the expanse.
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#11 Jan 24, 2013
Based on padware's annotate, in theory a 22x22 (20x20 movable space) pen should be the maximum theoretical size. I'll build a 3x22 and 3x23 pen in my world and encounter if an brute in the 3x23 pen despawns.
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#12 Jan 24, 2013
In all my testing it had nothing to do with the corporeality of blocks an brute tin can movement but more and so how many blocks between you and the animals. If I moved more and so 20 blocks from the animals they begun to spawn and despawn. This is total odd behavior next to the PC version. My guess is that 4J modified the behavior to increment animal population only in the process broke information technology. If I pen and brood animals on the PC they remain where they are no matter how far i travel from them, notwithstanding i don't get a massive amount of animals spawning in each chunk similar i do on the xbox. I tin kill them all, enter my house come back out and at that place is a crapload of new animals ready for the slaughter.
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#thirteen January 24, 2013
I am not sure if this can happen but one time I went to sleep during a thunderstorm, then when I waked up and checked on my befouled, the gray sheep I one time had wasn't there and there was merely gray wool. I am not sure only I think it was lightning. It was on creative peaceful
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#15 January 25, 2013
ive never had a problem with despawning animals in my village i have a sus scrofa pen a wolf/dog pen and a moo-cow/mooshroom pen and non a single ane of them has always despawned
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#17 January 25, 2013
No.... His pens are too big, even look at what padware said. And if you yet experience this bug, dig a hole 3 blocks deep, and a argue around information technology, your animals can't escape it.
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Religion, has actually convinced people, that there'southward an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you practice ANY of these ten things he has a special identify, full of fire, and smoke, and called-for, and torture, and will ship you there to suffer and choke and scream for all of eternity... But he still loves you.
#19 Jan 27, 2013
Update from my ain testing: I had a sheep vanish from a 7x7 fenced area (5x5 within area, which is 25 blocks). I have non lost whatever sheep from my 3x3, 4x4, 5x5 or 6x6 fenced areas.
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#twenty Jan 27, 2013
I've already told y'all from fourth dimension to time passive animals like aggressive mobs will despawn unless you stay inside 20/24 blocks of them. The further y'all get the more likely they are to despawn as y'all will also observe new mobs being built-in all around you both passive and ambitious.
The only exception to the rule seems to exist with chickens that are on a pocket-sized 2x2 or 3x3 pool of water. I've had 5 chickens in a pen of water for ages and always seem to be in that location whenever i return. Granted some of the animals seem to be flagged and saved simply the next time they also are gone.
The only manner we've managed to go on them around is to have someone close by.
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#21 Jan 27, 2013
I've besides had animals vanish from 10x10 sized pens, and I personally witnessed a group of pigs clustering themselves against a fence then hard that one of them glitched through it. For the moment I've given up on convenance animals, as all my houses seem to have tons of them around at all times anyway.
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#22 Jan 27, 2013
Tamed wolves don't despawn, do they? If not and so a good solution to animals despawning would be to flag them as tamed. Whatever brute the player attempts to brood (by feeding information technology wheat) could be flagged in a similar fashion to a tamed wolf. This would have no effect except to prevent that animal from despawning. Animals the player has never used for breeding (and are not the resultof convenance themselves) would continue to spawn and despawn usually.
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#23 January 27, 2013
Tamed wolves won't despawn, just animals you take breed will even so despawn under the right circumstances.
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#24 January 27, 2013
Right. I'chiliad saying 4J should change that and keep animals that have been used for breeding from despawning along the same lines as tamed wolves. This would fix the despawning problem. To go on animals just breed them one time.
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#25 Jan 28, 2013
I have a hunch that animals are stored in an array that controls the number of animals in any given area. Let'due south say the xbox can proceed track of 10 animals in an area (that number is probably way off - but helpful for illustration). Now if the game spawns 10 animals in that surface area, the amount is full. Then, you lure more animals in or breed some more animals. The game already had animals in the outset 10 spots, now y'all've added animals to spots 11, 12, 13, etc. I think that every bit long as you are within xx blocks those animals won't despawn, just when you go further abroad the game despawns animals higher up information technology'south limit. The animals in spots 1-10 are fine merely your animals are now in spots 11-13 or any and they get despawned.
At present, if you lot lure / brood animals and and so kill any animals in the surface area things change. Instead of your animals beingness in spots xi, 12, thirteen... they at present accept the spots freed up by killing the other animals and go half dozen, vii, 8 or whatsoever. They are at present inside the limit and will not despawn.
I have a pen of chickens, a pen of cows and pigs, and another pen of sheep. I had huge despawn bug (as in all my animals disappearing) until I killed other passive mobs in the area. Now I'k pretty sure I haven't lost any. Whenever I breed I go around and kill other passive mobs. This seems to work. The other helpful affair about this is that I oasis't actually needed my animals for food considering I always go enough killing the "wild" ones.
Peradventure it's merely a coincidence, merely it has worked for me.
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